Skip to content

IEEE VR proceedings

IEEE Virtual Reality

Papers in 2025

75

Papers, all years

3,078

Years indexed

33

Since

1993

Papers in main proceedings (DBLP)

Counts papers published in the venue's main DBLP volume each year. This is not an official acceptance count: it can include short papers and exclude workshop or companion volumes.

verified volumein progressnot yet verifiedClick a bar to open that year.

202575 papers✓ verified

IEEE Conference Virtual Reality and 3D User Interfaces, VR 2025, Saint Malo, France, March 8-12, 2025

Proceedings ↗DBLP ↗

Keywords

Phrases from paper titles, weighted against all venues so each venue's distinctive terms rise to the top.

Loading keywords...

Year by year

Who publishes here

2025 to 2026 · papers count once per institution on them

Academia 77%Industry 4%Government and other 18%

Institutions

  1. 1The Hong Kong University of Science and Technology (Guangzhou)🇨🇳11
  2. 2Virginia Tech🇺🇸7
  3. 3Centre National de la Recherche Scientifique🇫🇷6
  4. 4The University of Tokyo🇯🇵5
  5. 5Institut national de recherche en sciences et technologies du numérique🇫🇷5
  6. 6Chinese Academy of Sciences🇨🇳4
  7. 7Clemson University🇺🇸4
  8. 8Institut de Recherche en Informatique et Systèmes Aléatoires🇫🇷4
  9. 9Graz University of Technology🇦🇹4
  10. 10Université de Rennes🇫🇷4
  11. 11University of Wisconsin–Madison🇺🇸3
  12. 12Davidson College🇺🇸3

Countries

  1. United States57
  2. China32
  3. Germany21
  4. France10
  5. Japan10
  6. United Kingdom9
  7. Canada8
  8. Hong Kong SAR China7
  9. South Korea5
  10. New Zealand5

Affiliations from OpenAlex for the papers DBLP lists. A paper with authors from three institutions counts for each of them; the split above is over the top institutions.

Venues like IEEE VR

Closest by the phrases in their paper titles over the last five complete years.

  1. ISMAR International Symposium on Mixed and Augmented Reality0.76realityvirtual realityvrvirtualaugmented reality
  2. UIST ACM Symposium on User Interface Software and Technology0.39realityvrvirtual realityaugmented realitymixed reality
  3. CHI ACM Conference on Human Factors in Computing Systems0.36realityvirtual realityaugmented realityvrhaptic
  4. INTERACT IFIP TC13 International Conference on Human-Computer Interaction0.34realityvirtual realityvraugmented realityvirtual
  5. MobileHCI ACM International Conference on Mobile Human-Computer Interaction0.27realityvirtual realityimmersivedisplaysvr

Authors

From DBLP author lists of the main volume. Names appear as DBLP lists them.

Authors per paper

5.2 in 2026

2.23.95.51993: 2.51995: 2.91996: 3.41997: 3.01998: 2.71999: 3.52000: 3.42001: 3.42002: 3.62003: 3.72004: 3.32005: 3.52006: 3.92007: 3.52008: 3.22009: 4.12010: 3.72011: 3.72012: 4.12013: 3.82014: 4.02015: 3.92016: 4.12017: 3.92018: 4.02019: 4.12020: 4.52021: 4.72022: 4.22023: 4.52024: 4.62025: 5.22026: 5.219932026

Papers by an entirely new team

16% in 2026

0%27%55%1997: 47%1998: 52%1999: 40%2000: 46%2001: 35%2002: 38%2003: 28%2004: 33%2005: 23%2006: 28%2007: 25%2008: 27%2009: 27%2010: 35%2011: 27%2012: 24%2013: 28%2014: 22%2015: 34%2016: 21%2017: 29%2018: 31%2019: 36%2020: 20%2021: 27%2022: 18%2023: 28%2024: 22%2025: 15%2026: 16%19972026

Most published at IEEE VR

  1. Michitaka Hirose1993 to 201948
  2. Marc Erich Latoschik2004 to 202541
  3. Doug A. Bowman1997 to 202640
  4. Anatole Lécuyer2000 to 202639
  5. Sabarish V. Babu2004 to 202537
  6. J. Edward Swan II1999 to 201934
  7. Dieter Schmalstieg1997 to 202631
  8. Koichi Hirota1993 to 201729
  9. Anthony Steed1996 to 202629
  10. Torsten W. Kuhlen2005 to 202629