IEEE VR 2027
IEEE Virtual Reality
Graphics
Cycle closed, awaiting the next call
All deadlines
AbstractAug 24, 2026est.
Paper submissionAug 31, 2026est.
From past proceedings
Papers in IEEE VR's main DBLP volume each year, not official acceptance counts.
Papers in 2025
75
main DBLP volume
5-year change
-28%
vs 2020
Papers, all years
3,078
33 years since 1993
Authors per paper
5.2
3.9 in 2015
By an entirely new team
15%
of 2025 papers
Papers per year1993 to 2025
Top keywords, 2025
virtualrealityvirtual realityvrimmersiveimpactmixed realityinfluenceobjectsinteractionsaugmented realityavatar
Venues like IEEE VR
- ISMAR International Symposium on Mixed and Augmented Reality0.76realityvirtual realityvrvirtual
- UIST ACM Symposium on User Interface Software and Technology0.39realityvrvirtual realityaugmented reality
- CHI ACM Conference on Human Factors in Computing Systems0.36realityvirtual realityaugmented realityvr
- INTERACT IFIP TC13 International Conference on Human-Computer Interaction0.34realityvirtual realityvraugmented reality
Most published at IEEE VR
- Michitaka Hirose1993 to 201948
- Marc Erich Latoschik2004 to 202541
- Doug A. Bowman1997 to 202640
- Anatole Lécuyer2000 to 202639
- Sabarish V. Babu2004 to 202537
Who publishes here
2025 to 2026 · papers count once per institution on them
Academia 77%Industry 4%Government and other 18%
Institutions
- 1The Hong Kong University of Science and Technology (Guangzhou)🇨🇳11
- 2Virginia Tech🇺🇸7
- 3Centre National de la Recherche Scientifique🇫🇷6
- 4The University of Tokyo🇯🇵5
- 5Institut national de recherche en sciences et technologies du numérique🇫🇷5
- 6Chinese Academy of Sciences🇨🇳4
- 7Clemson University🇺🇸4
- 8Institut de Recherche en Informatique et Systèmes Aléatoires🇫🇷4
Countries
- United States57
- China32
- Germany21
- France10
- Japan10
- United Kingdom9
Affiliations from OpenAlex for the papers DBLP lists. A paper with authors from three institutions counts for each of them; the split above is over the top institutions.