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IEEE CoG proceedings

IEEE Conference on Games

Papers in 2025

137

Papers, all years

1,755

Years indexed

21

Since

2005

Papers in main proceedings (DBLP)

Counts papers published in the venue's main DBLP volume each year. This is not an official acceptance count: it can include short papers and exclude workshop or companion volumes.

verified volumein progressnot yet verifiedClick a bar to open that year.

2025137 papers✓ verified

IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025

Proceedings ↗DBLP ↗

Keywords

Phrases from paper titles, weighted against all venues so each venue's distinctive terms rise to the top.

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Year by year

Who publishes here

2025 · papers count once per institution on them

Academia 95%Industry 5%Government and other 0%

Institutions

  1. 1Technical University of Munich🇩🇪9
  2. 2Queen Mary University of London🇬🇧6
  3. 3Universidade do Porto🇵🇹6
  4. 4Ritsumeikan University🇯🇵5
  5. 5University of Southern Denmark🇩🇰5
  6. 6Leibniz University Hannover🇩🇪4
  7. 7IT University of Copenhagen🇩🇰4
  8. 8Johannes Kepler University of Linz🇦🇹3
  9. 9North Carolina State University🇺🇸3
  10. 10University of Würzburg🇩🇪3
  11. 11Graz University of Technology🇦🇹3
  12. 12McGill University🇨🇦3

Countries

  1. United States28
  2. Germany23
  3. United Kingdom13
  4. Japan13
  5. Portugal13
  6. Denmark8
  7. Netherlands8
  8. Austria7
  9. Canada6
  10. China5

Affiliations from OpenAlex for the papers DBLP lists. A paper with authors from three institutions counts for each of them; the split above is over the top institutions.

Venues like IEEE CoG

Closest by the phrases in their paper titles over the last five complete years.

  1. CHI ACM Conference on Human Factors in Computing Systems0.17virtual realityrealityaivirtualplayers
  2. INTERACT IFIP TC13 International Conference on Human-Computer Interaction0.13virtual realityrealityvirtualexperiencevr
  3. IEEE VR IEEE Virtual Reality0.12virtual realityrealityvirtualexperiencevr
  4. ISMAR International Symposium on Mixed and Augmented Reality0.11virtual realityrealityvirtualexperiencevr
  5. IJCAI International Joint Conference on Artificial Intelligence0.11gamesreinforcementagentsactionvideo

Authors

From DBLP author lists of the main volume. Names appear as DBLP lists them.

Authors per paper

3.7 in 2025

1.93.04.02005: 2.22006: 2.42007: 2.72008: 3.02009: 2.32010: 2.82011: 3.22012: 3.32013: 2.62014: 3.02015: 3.12016: 3.22017: 2.82018: 3.52019: 3.32020: 3.52021: 3.02022: 3.82023: 3.52024: 3.42025: 3.720052025

Papers by an entirely new team

30% in 2025

0%28%55%2008: 53%2009: 48%2010: 46%2011: 33%2012: 29%2013: 22%2014: 24%2015: 35%2016: 24%2017: 26%2018: 25%2019: 38%2020: 39%2021: 48%2022: 45%2023: 35%2024: 34%2025: 30%20082025

Most published at IEEE CoG

  1. Julian Togelius2005 to 202577
  2. Simon M. Lucas2005 to 202558
  3. Georgios N. Yannakakis2005 to 202547
  4. Diego Perez Liebana2008 to 202538
  5. Ruck Thawonmas2010 to 202537
  6. Mike Preuss2008 to 202534
  7. Kyung-Joong Kim2007 to 202528
  8. Daniel A. Ashlock2006 to 202127
  9. Mark H. M. Winands2009 to 202425
  10. Antonios Liapis2011 to 202525