IEEE CoG 2027
IEEE Conference on Games
Graphics
151days left
Paper submission · Mar 1, 2027 ✓ verified
On the horizon · deadline is AoE (UTC-12)
All deadlines
Paper submissionMar 1, 2027✓ verified
From past proceedings
Papers in IEEE CoG's main DBLP volume each year, not official acceptance counts.
Papers in 2025
137
main DBLP volume
5-year change
+14%
vs 2020
Papers, all years
1,755
21 years since 2005
Authors per paper
3.7
3.1 in 2015
By an entirely new team
30%
of 2025 papers
Papers per year2005 to 2025
Top keywords, 2025
gamegamesaigameplayplayerserious gamecompetitiveproceduralemotion regulationgamifiedtwitchvideo games
Venues like IEEE CoG
- CHI ACM Conference on Human Factors in Computing Systems0.17virtual realityrealityaivirtual
- INTERACT IFIP TC13 International Conference on Human-Computer Interaction0.13virtual realityrealityvirtualexperience
- IEEE VR IEEE Virtual Reality0.12virtual realityrealityvirtualexperience
- ISMAR International Symposium on Mixed and Augmented Reality0.11virtual realityrealityvirtualexperience
Most published at IEEE CoG
- Julian Togelius2005 to 202577
- Simon M. Lucas2005 to 202558
- Georgios N. Yannakakis2005 to 202547
- Diego Perez Liebana2008 to 202538
- Ruck Thawonmas2010 to 202537
Who publishes here
2025 · papers count once per institution on them
Academia 95%Industry 5%Government and other 0%
Institutions
- 1Technical University of Munich🇩🇪9
- 2Queen Mary University of London🇬🇧6
- 3Universidade do Porto🇵🇹6
- 4Ritsumeikan University🇯🇵5
- 5University of Southern Denmark🇩🇰5
- 6Leibniz University Hannover🇩🇪4
- 7IT University of Copenhagen🇩🇰4
- 8Johannes Kepler University of Linz🇦🇹3
Countries
- United States28
- Germany23
- United Kingdom13
- Japan13
- Portugal13
- Denmark8
Affiliations from OpenAlex for the papers DBLP lists. A paper with authors from three institutions counts for each of them; the split above is over the top institutions.